// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: FragShader.fsh ********

// File data
static const char _FragShader_fsh[] = 
	"uniform sampler2D  sTexture;\r\n"
	"\r\n"
	"varying lowp    float  LightIntensity;\r\n"
	"varying mediump vec2   TexCoord;\r\n"
	"\r\n"
	"void main()\r\n"
	"{\r\n"
	"    gl_FragColor.rgb = texture2D(sTexture, TexCoord).rgb * LightIntensity;\r\n"
	"}\r\n";

// Register FragShader.fsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_FragShader_fsh("FragShader.fsh", _FragShader_fsh, 203);

// ******** End: FragShader.fsh ********

// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: FragShader.fsc ********

// File data
A32BIT _FragShader_fsc[] = {
0x10fab438,0x597362c5,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0x29030000,0x1000000,0x4000000,0x0,0x18000000,0x202,0xa080100,0x1020000,0x91301,0x1000000,0x46010000,0x55535020,0x20,0x13a,0x1,0x0,0x0,0x224,0x80,0x2,0x7d,0x0,0x0,0x0,0xffffffff,0x0,0x770009,0xffff,0x3,0x0,0x30000,0x0,0x0,0x0,0x0,0x0,0x3fffc,0x40002,0x1,0x2,0xffff0003,0xffffffff,0x0,0x800000,0x4,0x10002,0x10003,0x0,0x1,0x10000,0xc,0x4000b,0x10004,0xffffffff,0xffffffff,0x0,0x0,
0x4,0x50003,0x10000,0x80010002,0x80018001,0x8001,0x0,0x0,0x70000,0x60a0007,0x30003,0x3,0x10001,0x1,0x40004,0x4,0x10000,0x2,0x1,0x0,0x20001,0x2,0x20003,0x80018001,0x80018001,0x0,0x0,0x0,0x80000010,0x1ffea002,0xc04080,0x7182a000,0x9080,0x7002a040,0x69181,0x0,0x50205c01,0x205553,0x1500000,0x10000,0x0,0x0,0x2a40000,0x800000,0x20000,0x7d0000,0x0,0x0,0x0,0xffff0000,0xffff,0x90000,0xffff0077,0x20000,0x2,0x0,0x2,0x0,0x0,0x0,0x0,0xfffc0000,0x1,0x10004,
0x0,0x30000,0xffffffff,0xffff,0x0,0x40080,0x20000,0x30001,0x1,0x10000,0x0,0xffff0001,0xffffffff,0xffff,0x0,0x40000,0x30000,0x2,0x20001,0x80018001,0x80018001,0x0,0x0,0x0,0x1000a000,0x52883,0x10000,0x80010002,0x80018001,0x8001,0x0,0x0,0x70000,0x60a000f,0x10001,0x1,0x0,0x0,0x40004,0x4,0x10000,0x2,0x10001,0x0,0x20001,0x2,0x20003,0x80018001,0x80018001,0x0,0x0,0x0,0x80000000,0x1ffca022,0x414080,0x71800000,0x9080,0x70002000,0x69181,0x0,0x54730300,0x75747865,0x6572,0x1031800,
0x10000,0x200,0x10001,0x78655400,0x726f6f43,0x64,0x20603,0x100,0x2000001,0x300,0x6867694c,0x746e4974,0x69736e65,0x7974,0x1060200,0x10000,0x4000100,0x10001,0x0,
};

// Register FragShader.fsc in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_FragShader_fsc("FragShader.fsc", _FragShader_fsc, 841);

// ******** End: FragShader.fsc ********

